

The goal is simple, and it’s fairly easy to get the hang of ranch life. Collecting and caring for slimes, all while collecting resources for profit and expansion of the ranch. This allows for tons of exploration that–along with the main gameplay–keeps the player engaged.Īs said in the game’s name, Slime Rancher requires the player to be a rancher. That means there’s always new secrets to find and new areas to unlock. Overall, the visual elements in the game are fantastic, and their general lack of small details makes for an uncluttered experience. My personal favorites are the Phosphor Slimes, which take on the appearance of chubby fireflies. There are several species of slimes you meet throughout the game, each with their own features and personality, as well as unique design. They’re fun and simple enough to keep the style of the game consistent with the designs of the slimes and environments. The designs of these characters are almost enough to make up for the limited interactions. It gets a little lonely with only the slimes to keep you company. There are several other NPC ranchers that you trade with, and you occasionally receive letters from people, but I’d love to see a conversation feature and possibly even a small ranch town with characters you can meet. My only complaint is the lack of interaction between the player and other human characters.


The graphics are great, and while visuals can get somewhat chaotic when the player is attacked by a horde of Feral Slimes, I’ve encountered very few other issues. Monomi Park released Slime Rancher, and game production has of course improved by then, but Slime Rancher still holds up compared to more recent games. Through Beatrix, the player explores the planet, collects slimes and raises a profit to become a successful slime rancher, and makes new discoveries. Beatrix LeBeau is an aspiring young woman looking for opportunity in the expansive world of “The Far, Far, Range”, a planet inhabited by several species of cute extraterrestrial slimes.
